today was insightful in learning how to create different cups/ bottles/ glasses. I also learned how to model things like cables and snail shells quickly and effectively
I can see these techniques coming in useful for future projects.
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Board game:
I have been working on some new cards for my game, creating simple placeholder icons for each card type. There are 3 types of cards: monsters cards, weapon cards, and trap cards. A card is picked when you land on a chip of that corresponding type. All the cards revolve around a tier system, tier 1 to 3. The higher the tier, the more extreme it will be. A low tier monster will be easy to defeat whereas a high tier monster will be much more difficult. Same goes for weaponry, a low tier weapon will provide a little help while a high tier weapon will provide the most help.
These cards will of course be place holders for future images that I hope to make unique to each other. Each monster will be unique, even if some function identically, each weapon will too be unique to each other. This should allow the time playing the game to grow stale much less slower. Meaning it shall be fun, for longer.
I will work more on the game board itself making it less confusing, giving each chip its own designated entrances, exits, and other values. This should allow the players to strategise a bit more as to where they go, leaving less down to just chance.
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