boing boing boing boing boing boign
--------------------------------------------------------------------------------------------------------------------------
Board game:
I have written a temporary set of rules involving rolling instead of picking cards as a placeholder for the first play test.
I decided on a more dungeon crawler fantasy theme, where you have to make your way from one end of a hexagonal grid to the other. The players get to build the game board themselves out of individual hexagonal pieces. I implemented some exits onto each piece, so they they all have an entrance that is oriented to the direction the player enters from, but they can't exit from any direction.
There are 6 room types: empty room, monster room, trap room, item room, portal room and switch room.
you are just as likely to find any one of them.
I ended up losing because I'm bad at games, but I noticed pretty quickly that even with the element of random chance, it was still easy for the players to get stuck and unable to proceed, so I think I will edit the rules a bit to not only allow movement through multiple rooms per turn, but maybe edit each hexagonal chip a bit more to allow these variables like what type of chip they are to be a bit more set in stone.
I shall also include more empty rooms than any other type to allow the flow of the game to continue at a quick pace.
No comments:
Post a Comment