Friday, October 11, 2019

Pendulum practice // Board game update




Creating pendulums is something I was nervous about, due to them having surprisingly complex movements for an animation loop of 2 seconds. However after today I am much more confident in this area after trying it out.

Its all about the spacing of the frames, towards the middle of the swing each frame needs to be far apart from each other, allowing the effect of faster movement. To each side of the swing, the frames must be bunched together tightly allowing the effect of SLOWER movement.

The reason this is important is it adds the illusion of acceleration and deceleration to the object, rather than just swinging back and forth at a constant and thus unrealistic pace.

The time it takes for each swing to conclude is the same for both swinging types, but one feels much more refined and natural than the other

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Board game:

I have decided to either create my board game themed on a dungeon crawler idea, or perhaps on some kind of spaceship?
Either one will do, but what I DO know is all those hexagonal wooden cutouts in the room will come in handy with creating a game board, if there needs to even BE a game board at all.
I'm still thinking up different ideas on what to create, I am however entertaining the idea of adding another layer of freedom for the players when they come to actually trying the game out.

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