Thursday, May 28, 2020
oh whoops they died
took me long enough buT i finally killed em! theyre dead by electrocution!! now i will go and maniacally laugh in my bedroom
Wednesday, May 27, 2020
Monday, May 25, 2020
jump cycle
finished the jump cycle also! i tried to make it seem like the astronaut is being pulled down by their feet because of the magnets. i THINK i did an okay job on that
Sunday, May 24, 2020
simple walk cycle
here we have a simple walk cycle that whilst a bit framey, im happy with. i was originally going to do just your average walk cycle, but then i had a good idea
the character is a space explorer, and because they explore many places in zero gravity, i gave them magnets on the bottom of their boots to help with traction. this is where i had the fun idea that they dont actually lift their feet. the magnets need to be strong enough to work over longer distances so they would be difficult to walk normally in.
Tuesday, May 19, 2020
3D model references!!
took me a little while and theyre still a bit messy, but I finished some references for the 3D modelling process should i begin work on that at some point. I'm overall pleased with the final design and shall begin qork with some poses and some keyframes for the different animations.
Helmet sketches
a few sketches I forgot to post before about the helmet of the character.
found one other design I KIND OF liked but I feel I should just develop the initial design further.
Saturday, May 9, 2020
extra!!
:0 making a note to explore using less linework in my art
messy but with work has potential to look rad
messy but with work has potential to look rad
coloured character drawings
Friday, May 8, 2020
Thursday, May 7, 2020
Spaceman designs!
my.. GOODNESS it has been a long time since I last uploaded, during the quarantine the lack of hardware and motivation has been draining NEVERTHELESS I shall provide character concepts. I recently found a stylus for my tablet currently working on a digital version of this character with colour!
Thursday, March 19, 2020
Final Game screenshots
After a lot of work, I feel like the presentation of my game is pretty good. It has a gloomy spooky atmosphere, definitely sci fi. I wish I could've done a bit more, but that's for future projects when I've got more time and skill to spare o.o
Tuesday, March 3, 2020
Space corridor modelling progress
I have been working on modelling this space sci fi looking corridor for the past week now. Even though some ideas had to be scrapped and others ended up having to be re-done what with Maya crashing on me a few times, I'm happy with where the project is going so far
Tuesday, February 25, 2020
Finding the shapes
Grabbed some images off of Artstation to mark out the primary, secondary and tertiary shapes in each image. This helped me break down otherwise complex designs into simple shapes and colours, allowing me to create a black template in the shape of the primary shapes, before doing rough designs of my own to consider with the project.
Thursday, February 13, 2020
Tuesday, February 4, 2020
Spaceship module thingo
traced a module looking thing from a 3D render of a sci-fi corridor I found on the website polycount.com
Whilst i didnt design this module myself, I was able to learn about the 3 different parts of an object, the primary shapes, the secondary shapes, and the tertiary shapes (which are usually just textures on a flat surface.
from me sketching over the module, doing a few drawings off to the side, I was able to model a version of it.
it has its differences, but its clearly based on the original image. It has given me inspiration for how to design different modules for my scene later in the project
Project Mood Boards
Alright. Safe to say this project took a turn that I did not anticipate but I am entirely on board with it. I realised a few different ways I can interpret the passage and came to understand that it is vague enough for me to drastically change my initial idea to something a little more unique.
I first was looking at the game "Little Nightmares" that came out a few years ago, seeing how the different furniture is all designed and placed. Then I thought about the passage again, I realised there isn't any reason why it *wouldn't* work in space... soooooo I'm doing it with a space theme now. I researched a few different space themed creations made by different people to brainstorm some ideas, along with knowing what sort of stylistic theme I want after little nightmares, the next few weeks will be fun!
Wednesday, January 22, 2020
House of Usher concepts
We have been given a selection of passages from different old books and novels for us to base our next project on. I have decided mine will be based on a text from the work "The House of Usher" by Edgar Allen Poe, something about the "encrimsoned light" he mentions in the passage has given me a few ideas, so I started sketching some possible period designs for characters.
I doubt I'll be taking these designs further than this, as the character designs are not the focus of this project, it did however help me think of a possible direction to take this project.
Friday, January 10, 2020
First 2D platformer blog post
I haven't been doing too much over Christmas, but something I was working on during the first week after new years, was a small side scroller game where the player must collect pickups and get to the final large powerup.
It was a simple game with not much content, there were a few problems I encountered along the way but all in all nothing I couldn't fix. Mainly just bugs with collision, jumping or just general movement.
I finished it all off pretty early, at least everything I needed to include, so I decided to add a few pickups to the game, giving an objective for the player to complete. This then allowed me to be a bit creative with adding a mechanic into the game, letting the player jump higher with each powerup they collect, whilst balancing this mechanic by slowing down the player's horizontal velocity causing the player to need to think outside the box with how they reach certain areas.
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