traced a module looking thing from a 3D render of a sci-fi corridor I found on the website polycount.com
Whilst i didnt design this module myself, I was able to learn about the 3 different parts of an object, the primary shapes, the secondary shapes, and the tertiary shapes (which are usually just textures on a flat surface.
from me sketching over the module, doing a few drawings off to the side, I was able to model a version of it.
it has its differences, but its clearly based on the original image. It has given me inspiration for how to design different modules for my scene later in the project
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