Sunday, February 21, 2021
Final Product!
Final Character Design! - George Andrews
Saturday, February 20, 2021
Final Character Design (?) - George Andrews
Thursday, February 18, 2021
Tuesday, February 16, 2021
Final Build Artwork - Georgi Aleksandrov
More Helmet Ideas - George Andrews
Sunday, February 14, 2021
Menu Screen - Jack Venn
A very nice looking menu screen that Jack put together. Not fully textured but already has a spooky vibe about it. It will have the standard menu buttons like a Play button and an Exit button, probably towards the bottom left of the screen.
Saturday, February 13, 2021
Faceless Protagonist No Longer Faceless - George Andrews
Thursday, February 11, 2021
Outer Space - Jack Venn
Here we have where Jack added in an exterior to the map the player occupies, two skylights open up to 2 different suns in the far distance, one being red and the other being blue with some floating bodies out in the foreground.
the difference outside each window implies that the each window looks out to a different point in space, as no suns could normally exist as close together as these ones seem, working more on the space-warping non-Euclidean geometry shenanigans happening.
Medieval Suit Design - George Andrews
Sunday, February 7, 2021
Space to Planet Teleportation - Georgi Aleksandrov
Doorway in a mountain range that appears to be on some kind of planetoid, rather than on the space station illustrated by Georgi. Entertaining the idea that perhaps the player can go to and from the orbit of this planet by simply walking through a doorway, using this trippy technique to make the seamless transition.
Saturday, February 6, 2021
Fancy Strip Lights! - Jack Venn
Some cool lighting that Jack added to the warehouse! As well as it being a bit more populated with props and such.
Wednesday, February 3, 2021
The Warehouse and the Fuse Box - Jack Venn
Monday, February 1, 2021
Face Helmet Design - George Andrews
This is a design I got the idea for from some of the older episodes of 'Power Rangers. The visor of the armour is quite big, easily enough to see out of and actually represents the mouth of a face. This is purely an aesthetic design and doesn't serve any kind of function, but I think it looks cool nevertheless, perhaps the 'eyes' could be utilised in the design also? I was thinking something like headlamps or cool spots on the helmet would be a nice touch.
I was thinking the blue squiggly line going across the visor could be animated to move, and depending on the player characters health (?) its movement speed and hue could change. The game is first person but perhaps a subtle blue line could be going across the screen.