Here is a similar piece to Georgi's last illustration but displaying another angle as to how the effect of casting textures from somewhere else could work. If you were to look out the window, you would see nothing but space, along with the nearby planet and star ship in the distance. However, if you were to glance towards the end of the corridor, you would see the corridor actually changes direction, heading in the direction of where the windows are facing, but you can't see this corridor. This is the magic of this effect, just little details like this can truly make the idea of the non-Euclidean space come to life and show the player the space they occupy simply doesn't make sense.
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