Thursday, January 21, 2021
Proof of Concept Illustration - Georgi Aleksandrov
Wednesday, January 20, 2021
Tuesday, January 19, 2021
Basic puzzles - Jack Venn
Here you can see Jack has added in some basic puzzle elements, where a picture needs to be assembled and the player needs to travel between the two rooms through the doorway in the middle to collect them all, along with a little spooky surprise.
Spaceman Mood Boards - George Andrews
Space man mood boards!
In order to get a solid protagonist design for the project, I'll need to branch out and see what kind of sci-fi outfits exist in fiction currently.
I want to design a protagonist who is kitted out enough to be delving through ruins in deep space, but clearly doesn't belong to any 'faction', rather just on their own or with a small posse of explorers
Friday, January 15, 2021
Initial Character Ideas - Georgi Aleksandrov
Here are the first character ideas created by Georgi, clearly mixing together both the themes of clothing, both modern and fantastical with technology, like space helmets and robotic limbs. Starting off with some very interesting ideas that could be built off
Thursday, January 14, 2021
Possible Map Layout - George Andrews
Generic map layout by me! Each coloured box corresponds with the other coloured box on the next square, showing doorways that would link up, overlapping the map with itself. Here I show ideas of infinite corridors, or infinitely deep chasms the player could at least look down. This of course is not a set in stone map and more just to give an idea as to what the layout of the map could be like. Lots of tight corridors and doors that lead to places they shouldn't
Wednesday, January 13, 2021
Video Game Concept - Jack Venn
Video of the concept for our game coded and built by Jack Venn! We want to utilize mapping dynamic textures onto 3D objects projected by a second camera, to create the effect of a doorway. This will create the very believable illusion of non-Euclidean space
a short but informative video explaining the concept in greater detail here:
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